
The classic that many know and enjoy. The wizards and rogues, goblins, and bards. All of the magical and mythical creatures on a campaign to defeat the enemy. Attacking with force, casting spells, trickery, and wit.
Where is she going with this, you might ask? Last night, to my disbelief, I teamed up with my boyfriend and his friends for a campaign to save a small village from a giant, two-headed monster with a hoard of miscreants. The only way to defeat said beast was to find and reassemble a relic, a magical staff hidden by the forefathers.

Our band of heroes broke off into two teams, each to locate one piece of the mighty tool. Ours went in search of the piece buried deep in a valley, entombed with the forefathers. Many had followed the dangerous road to its resting place only to be smashed or shot with arrows from boobie traps. We overcame assailants on the road and braved the tricks and traps to find someone had beaten us there. A goblin, though witty, did not know of the staffs power, only that he wanted to find it first to brag. Trades were made, and we headed back into the city to rondevu with our team.
Upon return, we found our other crew had also had some struggles. A member was lost to enemy fire, but the team had managed to escape with their half of the staff. Reunited forces and a reconstructed staff now magically weilded by a great grandson of the founders, and we were ready to take on our foe.
Giant and ugly, with magic ruins and spells, he greeted our small village with a large boulder right to our main gate. His evil minions and imps sprang thru the decimated gate immediately, engaging our fighters. We had one giant weapon (literally) to counter their attack. Our fighter with magical help grew to 4 times his size and was able to strike some devastating blows to one head of the monster, while the rest of us fought in one on one combat.

Attacks were made with enchanted objects, fairie fire, and stealth moves until all that remained was the two-headed, now mortally wounded giant. With a final team rally, the giant was beaten down with his own bloody decapitated head, launched with great force by huge catapult into its tired body.
Cheers erupted from the team and from the village as townsfolk came out of hiding. Victory was ours! Well fought and well executed, our team walked away as heroes having saved the village from certain death.
And that my friends is my first experience with a Dungeons & Dragons Campaign. We had two Masters guiding us through, answering our heroes questions, plotting turns and twists through our seige, watching and tracking our rolls, and playing the evil grotesque monsters. There is so much to game, so many different dice to cast spells or save lives, to move and to attack. You roll to see if your attack will hit or miss your opponent. Then you roll to see how much of hit your opponent takes, and sometimes you get backlash. All tallied by the Masters.
I did enjoy this trip into the realm of magic. I had a good time learning the rolls of the dice and the rules for the spells, the different characters, and the powers of each. We played the above scenario for 5 hours. 4 hours longer than most games I have ever played, and from what I am told, others play this game for weeks at a time. I am not that vested in it, but a campaign every now and then sounds like a new exciting adventure. If you are a D&D fan, share with me your character. Maybe I’ll get some new ideas!!! And a set of my own dice!!!
